A standard Physically Based Rendering material (PBR) that provides a more accurate representation of how light interacts with material properties.
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Material properties
Standard Materials share a set of properties:
- Color: Controls the color of the material
- Opacity: Controls how transparent it is
- Metalness: Controls how much it reflects its surroundings
- Roughness: Controls how glossy or matte it is
- Normal: Controls how lighting bounces off a surface. This requires a normal map to be uploaded to the Normal channel
Related
Materials
Unlit Material