Materials define the appearance of a 3D object. You can control properties like its color, roughness, metalness, opacity, etc. to make a wide variety of materials like plastic, metal, glass, and paper.
Materials share a set of properties, depending on the type of material:
There are four types of materials that can be created in Bezi:
A standard Physically Based Rendering material (PBR) that provides a more accurate representation of how light interacts with material properties
Learn more: Standard Material
A simple material that is not affected by its surrounding lights. It’s usually used to create UI that doesn’t need to respond to light, or to produce a flat-shading appearance
Learn more: Unlit Material
A stylized, non-photorealistic material that gives objects a cartoon-like look
Learn more: Toon Material
A material that can receive shadows, but otherwise completely transparent
Learn more: Shadow Material
An invisible material that hides objects rendered behind it (ex. portals)
Learn more: Occluder Material