How to import 3D files and image textures into Bezi
General requirements
Supported file formats
- We currently support GLB, FBX, and OBJ file formats. Please export your files to the correct file formats to import it into Bezi.
- Aim to stay under 100K polys as much as possible since this will affect speed and performance.
Textures
- To have accurate textures applied, the models must be unwrapped.
- Textures must be packged into a GLB file to be automatically applied. If they’re in a separate folder, upload the geometry file first, then follow the instructions below to upload image textures for the model.
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💡 You can convert a .gltf to .glb using this free online tool: https://sbtron.github.io/makeglb/
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Single Sided or Double Sided
- By default, every surface is treated as single-sided. We’re planning to enable double-sided surfaces in the near future.
Importing image textures
For objects that are unwrapped, you can upload image textures. We currently support these maps: