Using Audio is a great way to add clear feedback for viewers or add an extra level of immersion to your Bezi projects.

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Adding Audio

There are a couple ways you can add Audio to your Bezi project. Once added, you can identify Audio objects in your scene by the purple speaker icon.

Add an Audio object from the Objects menu

Select an Audio type from the Objects menu and then click to place it in your scene.

<aside> 💡 An Audio track will automatically be assigned to your Audio object when adding from the Objects menu. The default Audio track can be easily changed.

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Add Audio objects from the Objects menu

Add Audio objects from the Objects menu

Drag and drop an Audio file into the Bezi viewport

Drag a supported Audio file into the viewport.

Your Audio track will be upload and then automatically assigned to the Audio object.

<aside> 💡 Sounds created by dragging and dropping are not spatial by default. You can easily make them spatial by enabling the Spatial checkbox in the Audio properties.

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Drag and drop an Audio file into Bezi

Drag and drop an Audio file into Bezi

Changing an audio track

Select your Audio track in the hierarchy or viewport and then click on the Audio track name in the properties panel. Upload your own Audio files or select an Audio track from the Bezi Audio library.


Audio property controls

  1. Select Audio Track
  2. Preview Audio
  3. Playback Modes
  4. Playback Types
  5. Audio Volume
  6. Toggle Spatial Audio
  7. Spatial Audio Range
  8. Spatial Audio Decay
  9. Decay Modes

Audio object settings

Audio object settings

Playback modes