Events are the actions that trigger animations. You can add interactions to objects and define events that trigger animations.
‘Auto’ events automatically start playing when the file is loaded.
‘On pointer down’ events will trigger the animation when the pointer is pressed.
How it works with each input method:
‘On pointer up’ events will trigger the animation when the pointer released.
How it works with each input method:
‘On hover inside’ events will trigger the animation when the pointer hovers on the object.
‘On hover outside’ events will trigger the animation when the pointer exits the object.