Colliders in Bezi are similar to those in other 3D creation tools. They enable the ability for Empties and meshes to either collide with objects or detect when other colliders intersect with them.

Colliders are a vital tool in spatial design and you will likely use them a lot. So lets dive into what Bezi offers.

Enabling Colliders

Colliders are located in the properties panel of any object, empty, or light in Bezi. Hitting the “+” key will add them to your object.

Colliders are located in the properties panel of any object, empty, or light in Bezi. Hitting the “+” key will add them to your object.

When colliders on turned on a rainbow box outline will represent them in your scene.

When colliders on turned on a rainbow box outline will represent them in your scene.

Types Of Colliders

In Bezi their are two types of colliders. Solid Colliders and Trigger Colliders. Each collider type has different uses cases of course. However by default colliders will default to being a trigger collider. To change their type simply click the collider type button. To add or remove them hit the “+” or “-” button. You can have multiple colliders on a single object. Let’s briefly explore.

Trigger colliders detect when another collider, trigger or solid, enters its space. These colliders can trigger actions in a scene.

Trigger colliders detect when another collider, trigger or solid, enters its space. These colliders can trigger actions in a scene.

Solid colliders will enable objects to collide with other solid colliders. As you notice up above solid colliders have mass, friction, and bounce. When physics are enabled you can change these parameters to change the effect of the collider.

Solid colliders will enable objects to collide with other solid colliders. As you notice up above solid colliders have mass, friction, and bounce. When physics are enabled you can change these parameters to change the effect of the collider.

Collider Shapes

There are three types of collider shapes. Box, Sphere, and Capsule. Changing these will effect the how colliders interact with the world.

There are three types of collider shapes. Box, Sphere, and Capsule. Changing these will effect the how colliders interact with the world.

Collider Parameters

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Colliders have many parameters you can edit. Size, position, and rotation to scale. By default all colliders will auto fit to their parent object transform properties. Clicking or unclicking “Auto” will by transform the objects size.

Bellow “Auto” lies padding. When “Auto” is enabled padding can be used to give consistent spacing when needed.